Hytale is not an MMO: understand what the sandbox game is in 2026

Hytale, the highly anticipated project from Hypixel Studios, remains on track for 2026 with a clear message for its Brazilian fans: it is not a traditional MMO. The confusion arose because the game allows for large community servers, but its core is a sandbox RPG focused on creativity and adventure, a blend of freeform building and dynamic combat. The studio, which has support from Riot Games, went through a major upheaval in 2025 when it announced the end of development. However, due to a massive reaction from the community, the team was reassembled and the project was revived with renewed financial backing and its original vision restored.
Therefore, the expectation for this year is that the early access version will prioritize exploring random worlds, building, and robust tools for creators. The central proposal is to offer flexibility, meaning the player chooses between a deep solo experience or interaction on modifiable servers. This model, therefore, distances Hytale from classic massively multiplayer online games, which have persistent and unique worlds. The relevance for Brazil lies precisely in this freedom, which resonates with the success of sandbox titles in the country, promising a space for the creativity of the local community.
From Cancellation to Rebirth: Hytale’s Comeback
Hytale’s journey so far has been turbulent. In June 2025, Hypixel Studios announced the shutdown of operations, news that shocked fans. The reaction was immediate and so strong that it forced a historic reversal. As a result, the original team, which had not worked on the project since 2020, returned, secured a new deal with Riot Games, and rehired about 30 developers. Thanks to this move, the game was brought back to its original engine and concept, strengthening its identity as a sandbox RPG above all else.
With plans to focus its efforts on exploration, combat, and building, the early access will also bring powerful tools for creating mods, minigames, and operating private servers. This approach, while supporting many simultaneous players on specific servers, does not constitute an MMO. In other words, each server is a separate universe, managed by players and focused on specific experiences, much closer to the game modification ecosystem than to a massive, unified online world.
Thus, in January 2026, Hytale’s future seems more solid. The developer’s message is clear: the priority is the player’s creative freedom, not building an MMO metaverse. For the Brazilian audience, accustomed to shaping their own universes in sandbox games, this may be the most promising news of all.





