Former Bethesda artist reveals pressure for The Elder Scrolls 6

Nate Purkeypile, one of the lead artists behind Fallout 4 and Skyrim, revealed in a recent interview that the overwhelming fan expectation for The Elder Scrolls 6 was a crucial factor in his departure from Bethesda Game Studios. The developer, who also worked on Fallout 76 and Starfield, made the statement in early 2026, explaining how Skyrim’s monumental legacy created a ‘no-win’ scenario for the long-awaited sequel. The situation places the renowned studio, led by Todd Howard, in a delicate position, as it needs to balance decades of player goodwill with the pressure to deliver a success of equal magnitude.
According to Purkeypile, who spoke to Esports Insider, surpassing a game considered one of the ten best of all time is a Herculean task. He believes that even if The Elder Scrolls 6 is as good as its predecessor, the online reception could be brutal, with hateful comments and even threats. Thus, the high-pressure environment and the community’s anxiety were decisive elements in his decision to pursue other paths. The game’s early announcement in 2018, in his view, was an attempt to calm fans, assuring them that the project was not forgotten during Starfield’s development.
A Future Under Pressure for Bethesda
The former artist highlighted that the economic pressure on the studio is currently different. It’s no longer about releasing the game on a specific date, but rather ensuring the quality is exceptional. “If you release a game people don’t like, the internet will treat you like you’re clubbing seal pups,” Purkeypile compared, illustrating the ferocity of online reactions. However, he sees this scenario as healthy, provided leadership is honest with the development team about the challenges.
Although more development time is not a guarantee of success, as the industry has demonstrated in various cases, Bethesda seems to have the opportunity to use this leeway to its advantage. Meanwhile, other major studios, like Rockstar, show that delaying releases can result in acclaimed products. The big question remaining for 2026 and the following years is whether Bethesda’s open-world RPG formula will be able to captivate a more demanding and connected generation of players once again, or if the ghost of Skyrim will be too large even for its own creators.





