BBB 26: Aline Campos, former Faustão dancer, joins the Camarote group

This Monday, January 12, 2026, BBB 26 premiered on TV Globo with a novelty that is already making waves: the 38-year-old dancer and actress Aline Campos has officially joined the Camarote group. A native of Rio de Janeiro, she brings to Brazil’s most talked-about reality show a solid television background, with notable stints as a dancer on ‘Domingão do Faustão’ and roles in productions like ‘Vai que Cola’. The selection of the artist for the celebrity team reinforces this season’s bet on media personalities to generate engagement from the very first day of confinement.
The participant lineup, however, presented a major change this year. In addition to the traditional Pipoca (anonymous) and Camarote (celebrities) groups, viewers were introduced to a third, unprecedented category: the Veterans, formed by former participants from past seasons. Meanwhile, the Pipoca group was shaped by a complex popular vote, which started from five Glass Houses with four candidates each. From this process, which defined one man and one woman from each house, emerged the ten anonymous members who will try their luck in the game.
Technical Innovations and Interactivity in 2026
In addition to the cast changes, BBB 26 arrives with technical innovations designed to increase audience immersion. Globoplay subscribers, for example, will have access to 12 camera signals with simultaneous transmission. The BBB Mosaic tool also gains an extra function, allowing the user not only to see several rooms at once but also to select which specific audio they want to listen to. This way, the viewing experience becomes much more personalized and controlled by the fan.
Responsible for some of the most tense and funny moments in previous seasons, the Big Phones have also evolved. In 2026, the reality show house features three devices scattered around the common area. The big novelty, however, lies in the power given to the audience: through voting, viewers will be able to choose which of the three Big Phones will ring and, thus, will have access to the message that the brother or sister will hear. This extra layer of interactivity promises to make the game even more unpredictable and connected with the audience’s will, who will have a powerful tool in their hands to directly influence the confinement.





