Riot Games Announces 2XKO for PS5 and Xbox in January 2026, Free-to-Play

Riot Games has officially announced that the highly anticipated 2v2 fighting game, 2XKO (formerly Project L), will be released for free on PlayStation 5 and Xbox Series X|S in January 2026. The information, released through a new PlayStation trailer, confirms the expansion of the experience to consoles after alpha tests restricted to PC, marking a drastic shift in the fighting game community (FGC) landscape. The free-to-play model promises to significantly broaden player access.
Official Announcement Consolidates Riot’s Multiplatform Strategy
The trailer revealed by PlayStation not only officialized the title’s release date and business model but also showcased impressive visual combos and iconic characters from the League of Legends universe fighting in pairs. This is a clear strategic move by Riot Games, a giant in live-service games, to dominate a new genre with its expertise in live-service games. The arrival on PS5 and Xbox Series X|S in January 2026 represents a long-awaited milestone for console fans.
The decision to launch simultaneously on the major next-generation platforms indicates a massive investment and the intention to build a unified community from day one. Riot has a solid track record with titles like League of Legends and VALORANT, and now aims at the competitive fighting game market with an innovative cooperative combat proposal.
Community Reactions: Hype and Skepticism Meet on Social Media
The immediate response from fans and experts on social media was polarized, reflecting high expectations and common concerns. On one hand, players who participated in the PC alpha tests, like Matthew “Six” Patrick, expressed contagious enthusiasm. Patrick stated: “I am very, very excited for console players to experience this. The combinations you can make are amazing, fun, and allow you to try crazy things.”
Other users, like Buren04 and HoodSquirrel, echoed the sentiment, highlighting the fun of playing in pairs and the general excitement. However, the words “free to play” also generated waves of skepticism. Users like statesminds and Inominavel expressed direct concern about potentially predatory monetization systems, a common fear in the current gaming scene.
The Free-to-Play Strategy: Risks and Opportunities Explained
The free-to-play business model is the central point of the announcement and discussion. Riot Games has promised that all playable characters will be unlockable through gameplay, without paywalls, focusing monetization on cosmetic items. In response to concerns on the social network X (formerly Twitter), the game’s official account and testers sought to calm the waters.
“All characters have no paywall. Just ignore the store if you can live without cosmetics,” said Chris from Trailpad. Six himself, a tester, added: “It’s surprisingly good for a free-to-play game. I like it much more than I thought I would.” Riot’s stance, combined with its track record with VALORANT (which follows a similar model), suggests an approach that seeks to balance accessibility and profitability.
- Universal Access: Any player with a PS5 or Xbox Series X|S will be able to download and play without initial cost.
- Transparent Monetization: The company states that the focus will be on visual items (skins, effects) and not on competitive power.
- Continuous Updates: As is standard for Riot, a robust schedule of new characters, events, and balancing is expected.
Impact on the Competitive Fighting Game Community (FGC) Landscape
The entry of a giant like Riot Games, with vast resources and expertise in esports, promises to shake up the Fighting Game Community (FGC). A free-to-play, high-profile game has the potential to attract millions of players who would normally hesitate to pay the full price (usually $70) for a traditional fighting game.
User Argyle_N1nja summed up the feeling well: “With this and Tōkon, the FGC is going to PARTY in 2026.” The reference to Tōkon, another fighting game from Capcom, indicates that 2026 will be a year of enormous competition and renewal for the genre. The unique 2v2 structure of 2XKO may also create new competitive dynamics and tournament formats never seen before.
What to Expect Until January 2026?
The path to the official launch in January 2026 will be busy. Riot Games will likely conduct new closed and open tests, for both PC and console platforms, to refine gameplay, netcode, and online systems. The community should watch for announcements about the final character roster, details of the story mode (if any), and, of course, the exact structure of the store and battle pass.
The casual tone of the game’s official account, which joked with a nostalgic reference to “multitaps” (old controller adapters), suggests the team seeks close and authentic communication with fans. This engagement will be crucial to building trust, especially among those more skeptical of the free-to-play model. The promise of an accessible, competitive, and sustainable fighting game could, in fact, redefine expectations for the entire genre.





